Sabtu, 08 Februari 2014

S4 league Game Description

Awal

Gameplay

Default game settings make S4 League a third-person shooter. Altering the camera position can bring the experience closer to that of a first-person shooter.
To play, registered players have to log–with the game client installed–into the servers provided by the S4 League publisher. The playerbase gets separated into "servers" (alaplaya publisher has language labeled servers), and–subsequently–"channels" which may have restrictions such as based on player character level. Clan system and "channels" for clan vs clan matches are available. Once in a "channel", players can create rooms that define the game mode and limitations. When enough players join the room and declare themselves ready, the game can be started. Maximum number of players in a match is 16. Majority of the game modes are competitive, though win or loss doesn't have much impact on experience points or in-game currency gains. Few weapons being an exception, no friendly fire is possible. Some of the lower character levels, when attained, unlock emotes and clothes-equipment available for use.

Deathmatch

Deathmatch mode is of team variation, players being divided into two teams: "alpha" and "beta". From either team's point of view the opposing team player characters wear red clothes, while nicknames in green text are constantly being displayed next to allied characters.

Character equipment, virtual goods


Up to three characters can be created, the characters share the level, nickname and inventory associated with the game account. A character should have from one to three different weapons and one "skill" equipped to participate in a game match. During the half-time short break available in Deathmatch and Touchdown modes, players can switch from one of the game account character to another (for example to a character equipped with another set of weapons). A number of clothing elements can be purchased and equipped. These items serve to alter character appearance and to impart bonuses, such as additional offense or defense. Weapons differ in their appearance, bullet spray patterns, damage, clip size, speed, etc. A number of weapons fall under the category of melee (such as swords, dagger). "Skills" are an assortment of special equipment and are player-activated or constantly active during actual matches (examples: invisibility; additional maximum hit points). Activated "skills", as well as acrobatic special moves (wall jumping, running, etc.), spend points from a regenerating but limited "SP" pool, which is also affected by certain game modes rules. The equipment is purchased for in-game currency earned by participating in matches. Real-world currency micropayments serve to purchase of special currency, exclusively from the game service provider. This special currency is spent to purchase a wider variety of character equipment, including that with bonuses of otherwise unattainable level. No inter-account transfers of currencies and equipment is possible.

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